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Growy and the Bowing Pawn

schedule5 minchild_care3–6

Type a name and it appears in the story. Stays on this device only.

The board is out, little one, the pawns are lined up, and the first game of the evening begins. Growy rolls, you roll, the little pawns hop along their path. And then Growy's pawn gets sent all the way home, twice, and loses. Growy stares at the board. Growy inhales. And Growy performs the full tragic flop: backwards off the cushion, legs in the air, pieces flying everywhere.

You wait while Growy picks up every single piece, which takes a while, since flopping is fast but tidying is slow. 'Better?' you ask. 'No,' says Growy, ears down. 'Losing feels like a wasp in the tummy.' You nod. It really does. You set up the board again anyway, and that little word, again, turns out to matter more than anyone noticed.

Round two. And this time the dice turn on YOU. Your pawn is sent home right before the end, and the wasp is suddenly in your tummy, hot and buzzing, and your hand twitches toward the edge of the board, wanting to flip the whole thing into the sky.

'Wait,' says Growy quickly. 'Before the flip. Look at your pawn.' And your little pawn does something no pawn has ever done: it climbs up onto your palm, stands very straight, and takes a deep, proper bow. Like an actor when the play ends. 'It played its whole part,' says Growy. 'Same bow for winning, same bow for losing. Because the small game ends. The big game is that we play again.'

So you bow your pawn, and Growy bows the winning pawn, and somehow the wasp buzzes off mid-bow, unnoticed. The board is already being set up for round three, which is the big game, going on and on. 'So, little one,' Growy asks, 'did we grow a little today?' You did. 'Here is your little grow for tomorrow,' says Growy. 'After the next game, win or lose, make your pawn take a bow.' See you tomorrow, little one.

💡Read together

  • What does the wasp in the tummy feel like?
  • Why does the pawn bow the same after winning and losing?
  • Which game never has to end?

👪For you

Hating to lose at this age is developmentally exact: preschoolers are building a self, and a lost game briefly reads as evidence about that self, not about dice. Letting them always win does not build the muscle, and neither does crushing them; what works is a high ratio of together-games to competitive ones, naming the sting warmly when it comes ("losing stings, I feel it too"), and modelling your own small losses out loud, including the recovery ("ugh, sent home again! okay, again"). The word again is the actual skill: willingness to re-enter after losing is what distinguishes resilient players, and every restart is a repetition of it. Rituals like the bow give the ending a shape that is identical win or lose, which quietly teaches that the child's worth was never on the board. If every game night ends in tears, shorten the games rather than avoiding them; five two-minute games are five endings to practise on.

🎨Try this

🎲 Institute the bow at your next game night: every player's pawn takes the same bow at the end, and the loser's pawn bows FIRST, to the biggest applause. Then say the magic word together: again.

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